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Salon del Manga in Barcelona? Yeah, we'll be there.

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BeautiFun Games will be attending to the incredible and extra-awesome Salon del Manga in Barcelona!
We'll be there presenting the PC and Mac version of the game, and we will make a contest! Everybody who come to see us will be able to play one of the new minigames. The 10 most ranked players will get free codes to download the iOS version of Nihilumbra! Cool! Yay! Exciting!

You can find us on the Mission Tokyo stand from on Friday and Saturday. Search for somebody with a BeautiFun shirt!

So, if you come, or you know something who comes... don't miss the chance of knowing the BeautiFun Team, and have fun with us!

See you there!

 


Great time at the "Salon del Manga"

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BeautiFun was there.




Lots of people came to see us in the Mision Tokyo stand and they had loads of fun trying the PC version of Nihilumbra.
We also made a contest to give away some free copies of the game, and these are the winners:


Antonio - buzon….@……..
Alba - albat…….@……..
Rubikolh - rubik……..@………
Gabriel - genzo……..@………
Nerea - conoc……..@………
Jaime - boku………..@……..
Alberto - ne……………@……..
Sandra - sandrag…………@………
Marc - marc.l………….@………
Javier - taij………..@……..

An email has already been sent to all the winners. Congratulations!!

We also want to thank the people from Mision Tokyo and Videoshock for helping us and allowing us to be there. They are awesome and we love them.
And thanks to everyone who came to visit us in the stand. Even if you didn't win a free copy of the game, we hope that you had a great time with us! Now go and buy Nihilumbra. Now!



BeautiFun Games is hiring!

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We have to announce a terrible new... Freya, our beloved 2D artist and animator left our team. She is a great professional and an awesome friend and it's sad to see her go, so we wish her the best luck with her life!
We want to dedicate her this song:





Right now we are looking for a new minion to join our developer team of darkness, a new soldier to enlist our fearless squad of indie awesomeness, a new BeautiFun member of joy and joyness!
It must be someone who lives near our office, because we have a chair waiting for him/her.

We have already received lots of CVs and we can say that it's going to be really difficult to choose someone. There's a lot of talent around here!

I should stop putting those Born faces everywhere... They are starting to look weird.


Dutch Game Awards 2012

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Nihilumbra was nominated for the "Guts and Glory" award, the international category in the Dutch Game Awards 2012. The award finally went to the game Back to Bed, but we got a great time there and we are very proud to had been nominated.

Here's a proof (that place was a bit too dark):


Congratulations to all the nominees and to the winners!

Beautifun Games at DAU Barcelona

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Hey!

Kevin Cerdà, our beloved game designer will participate in a speech about game design in DAU Barcelona. The event will take place tomorrow, Saturday 15th  at 18:00.

DAU Barcelona is a convention about board games and will be running a lot of activities today and this weekend. Check it out here: http://www.todosobredaubarcelona.info/


App Store Best of 2012: Nihilumbra!

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Nihilumbra has been featured in the best Apps of 2012 by Apple, and that's awesome! Thanks!
We are in the Hidden Gems category.

You can check it out at iTunes here: www.itunes.com/appstorebestof2012




Also, congratulations to our friends from SuperMegaTeam as SuperMagical has also been featured. If you already finished Nihilmbra and look for some fun you should try it ;)

Nihilumbra is Gaming Illustrated iOS GOTY

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I guess the post title says everything. Nihilumbra has been choosen as iOS game of the year by Gaming Illustrated. It took us for surprise as the other nominees of the iOS category were also really good games. So... without further delay... here's the digital trophy!!!


Gaming Illustrated has been talking about videogame for all platforms for a long time. It has an independent and honest point of view, which makes us even more proud of the award.

Thanks!

You can check out the site editor's video and the rest of the winners here: http://gamingillustrated.com/gaming-illustrated-2012-game-of-the-year-awards/

Having lots of [Beauti]fun at the Best App Ever Awards

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Sometimes we get prizes.
And sometimes we get a beer and a good time, like last night at theBest App Ever Awards 2012.



The ceremony was sponsored by Free App Slots and held at Barcelona's well-known club Luz de Gas. The place was packed with developers, publishers and other game-related party animals.

Nihilumbra was nominated in the Most Innovative Game category. No mean feat, rubbing shoulders with the likes of Eufloria (Omni Systems Limited)or Waking Mars (Tiger Style). Of course we were totally wowed to be in such company, and we didn't mind a bit that the prize went (very deservedly) to The Act (Chillingo). Then, as part of our unwavering commitment to beautiFun, we partied.

We met a lot of old and new friends from the industry - and had a blast. Pluuuus... (wait for it)... we made some cool pictures so you get the chance to meet the team in its REAL natural environment and doing The Real Thing.


Left to right:

Aniol, CEO, Programmer and Lead Beer Lifter
Marcos, Programmer and Senior Handshaker
Lourdes, Artist and Master Headbanger
Víctor, Marketing, Writer and Associate Beerhater
Kevin, Game Designer and Smileyguy-in-Chief
Pol, Programmer and Head of Teleporting Tech
Jordi, Artist and Ninja*


* (Don't bother trying to find him in the pic)


OUR cake is not a lie

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Don't believe it? Here you go:

And why, you wonder?


It's because BeautiFun Games has just turned 2 years old!


That's right, we've been bringing you great games since March 2011*

We started off as a somewhat crazy project by four former masters students looking to do the indie thing and develop videogames. Looking back at those times and all the effort we've put into BeautiFun, it's hard to overstate our satisfaction! Sure there have been bumps on the road, but every time we think of all you people who've had a minute of fun because of Nihilumbra, we know it has been damn worth it!

And the best is yet to come! Behold our team celebrating our future Huge Success:

Lourdes dreams about the next game while Pol gets all red in the face 
 on screen, Aniol has experiments to run - and Jordi... he's still alive.


To all you guys and girls, thank you very much for playing our games! And if you still haven't, then GO FOR IT NOW (preferably, buy them first).

But look at us talking while there are games to be done!

Now back to work - so that we can release on time!


-The BeautiFun Games Team



* Well, admittedly it's been just one game, BUT it was amazing, wasn't it? And then we're indies, baby. Anyway, this cake is great.

Shark-riding in Hamburg

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Getting Loot

Last month we sent part of our team on a side quest to the Casual Connect Indie, and we got some loot: 

 

Kevin showing us the cool stuff while a guy gives exactly 0 damns about it

It was a great multiplayer experience, sharing quality time with other indies from all over the world. In Hamburg we got the chance to connect with fellow adventurers, play each other's games and get to know what's going on in the indie scene.  

 

Playing Co-Op

The nice guys at Yellow Monkey got a prize as well for their game Hue Brix. Later on we got to know Yoeri Staal (give his gameFlooded Village a try here) who was a truly awesome guy. 

 

Kevin was also quite hyped about Hairy Tales (Arges Systems) and Forced (Beta Dwarf). He's also been nagging us about moving BeautiFun Games to Argentina since he met the fine people of Epic Llama (who at the very least deserve an award for Best Indie Company Name).


Hernán López (Epic Llama) had a bad case of indynitis

 

And then, using the free beer powerups to fill up his Mana Bar, Kevin used the "Ride a Shark" on full blast.

 

Riding Sharks

We were kindly invited to do a post-mortem of Nihilumbra. It's quite a departure from our usual kind of talk. Rather than introducing our game, we focus on the process of making it - how me made it happen, what went wrong (aka Where We Screwed Up) and what we learned during the development. Watch it to discover how YOU can be a shark rider (yes, you), if you really really really wanna do it.

   

Too busy playing Nihilumbra and couldn't go to Hamburg? Watch it here:

 

 

That's it

 

Now go ride some sharks.

 

And tell us about it. 

Feeling like a movie star

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No, we are not egotripping (well, not yet). 

It's just that we've been interviewed for the documentaryfilm Insert Coin The Movie. And it's been tons of fun!

Insert Coin The Movie (in Spanish) is a daring attempt to portrait the "state of the art" on the Spanish videogame sector. Indie to the bone, they have done some successful crowdfunding to support the project. Now they are touring the country, interviewing everybody who's somebody in the industry, and then some.
 
Suey & Aniol acting professional, Pol getting prettier...*
  
We BeautiFunners had the chance to share our opinions and anecdotes, from the point of view of a young team who's just made its breakthrough game. It felt really cool, being the new kids of the block.

We talked extensively not only about our personal experiences in making games, but also about the industry and its future. Plus, we shared some funny anecdotes about the making of Nihilumbra - but we're not telling, so you'll have to watch the movie...

Insert Coin crew trying (hard) to make us look good on screen
  

The kids were super cool and the filming, though exhausting, was a very nice experience. We wish you the best of lucks with the documentary, guys. Can't wait to see the final cut!


* ...And Jordi the Ninja gets caught on camera on this very rare pic! 
 

On Nihilumbra, secret projects...and poker

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Lately we've been meeting a lot of cool people. Which is no surprise considering we work in games, but just the other day we got the chance to speak with the guys at Eurogamer - who truly deserve a "triple-A-cool" rating!
  
We got the chance to visit them in their trendy office in uptown Barcelona, with amazing views over the neighboring Sagrada Familia. There we had a beer and a nice chat with Xavi Robles and Albert Garcia, the masterminds who run the show at Eurogamer.es. They had many interesting questions, and we were thrilled to answer.
  
 Kevin, Albert and Xavi geting kind of hyper about Nihilumbra

In this very interesting video interview (in Spanish), we talk about the development of Nihilumbra, our "glory or death!" approach to making games... aaaand we give some subtle hints about our new and secret project. Which is so new and secret it doesn't even have a name yet (not one we dare to mention here, at least).
 
And as a bonus track, we also revealed just how much BeautiFun Games owes to... poker. Yup, that's right. 

So go watch it and give'em a thumbs up, these guys really did a great job!

Games We Wish We Made (1)

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What games do Beautifunners play?
  
Here we are again, telling you about the games we make - but what about the ones we play?
  
After all, our love for games is what brought us to make them in the first place. So yep, you guessed right, we are quite heavy gamers.
  
Pol studying FTL intensely
 
(Actually, we could probably finish our games faster if we played other's guys games a little less... but hey, when we devs play games, it's not really playing. More like research. Benchmarking, you know. Analysis and all that. Yeah.)
  
That is why we are starting this new section on this blog, to let you know about the games we are "researching" at the moment. The ones we baaadly wish we made - especially indie ones. 
   
So what have we been pla...eeeh, analysing recently?

   
"Begin Game Over Again Game Over Again..."

There's been a fever for SuperHexagon here at BeautiFun, spreading like wildfire through Programming. The coding guys seem to have a special thing for the pulsating, rotating, color-changing hectic hexagons.

   
 
      
Our CEO Aniol is pretty much addicted to the game, not to mention to the amazing soundtrack by Chipzel which he plays a lot at the office.
   
Pol, one of our programmers, says "everything about SuperHex is addictive. It's a very fast gaming experience, it motivates you to play and play and try to beat your own high score".
    
Not too difficult, right?
   
"Difficulty makes it EVEN more addictive. It's part of the fun, it's a challenge - it makes playthroughs so quick that you don't mind starting over a thousand times. And you keep trying hard every time. The music's also super crazy, it's another factor pushing you to play and play and keeps the frenzy up".

Kevin (Game Design) takes the question to heart. "It might seem like a simple game, but in fact it speaks the language of videogames in its purest form. It's sheer gameplay - utterly abstract, without a context or plot. That's something quite unique nowadays, since we designers are exposed to so many influences that we can barely conceive a game without a story attached. SuperHex instead goes the same ways as classic Pacman or Tetris - undiluted gameplay. That makes is as addictive as magnificient".
  

Faster Than Permadeath

Our Marketing guy has been talking about FTL: Faster Than Light for whole days (and playing it for whole nights, instead of working on this blog).
  
  
"What I love about FTL is the devilish gameplay" says Víctor. "Easy to learn, damn hard to master. I ignored the in-game advice about trying it on Easy first and I'm paying for my arrogance. Big time. This one time I had a really cool ship, able to lase anything out of the galaxy - and got killed because a small fire in the oxygen generator got out of control. So just after winning an epic battle, I spent five minutes on pause, carefully preparing my strategy to repair it. Which I managed to do, but not before air levels dropped and everybody died." 

He stares into the void, pondering the fate of his immaculate ship, floating away unscathed but with a dead crew."That's the greatness of FTL for me - you can ace a dogfight and then die because of some minor oversight. Space is a hard place, and FTL manages to communicate that. As an SF writer, I feel vindicated. It felt like Heinlein shouting "I told you so!" into my ears". 
    
Programmer Suey takes off his earphones for a second to utter his terse verdict: "It f*cking rules". Then goes to work again.   

Last words before heading back to the hangar?
     
Kevin thinks long and hard before answering. "What works for me is that it has very few mechanics but a lot of content - battles, asteroid fields, exploding novas, weapons... And you don't have to be navigating menus all the time. It all works well while keeping the interface really uncluttered." 
   
Suey chimes in again at the last second: "FTL = hell in space!".
  

Verbalíada 2013

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This Sunday we attended to a very particular event, the Verbalíada.
The Verbalíada is a really special contest, like a quiz show, where young boys from Catalonia compete using their wits to solve peculiar riddles.

-Photo from Francesc Meseguer-
 There were 135 participants that already proved their might during the qualifying rounds that took place in libraries all around Catalonia. These brave contestants had to fight during three rounds to earn a place up in the stage and claim victory.

There were lots of different prices for the first fifteen winners, but these prices were not economical. The lucky kids that managed to earn a prize had to choose between different experiences such as being a journalist for one day, watch a theater rehearsal or visiting an awesome videogame's development studio called Beautifungames. Yes. Us.


If you were one of the winners, you'd had to choose between THIS.

Actually, the top winner, Jordi Fortuny Profitós, the first one to choose any prize, chose to visit us!
Soon, him and Pau Magester Carrasco (another lucky winner), will come to our office to see, first-hand, the intrincate process of videogame development which involves nerdy programmers, hysteric artists, tyrannical designers and lots of youtube videos, featuring mainly kittens.
We'd better prepare something awesome to do here, because the expectations are high.

Aniol & Lourdes, in representation of Beautifun games. Behind them, a guy who is really scared of developers.

And here's an evidence that proves that this whole story is real. Aniol climbed to the stage to deliver the prize with a charming smile and gangsta attitude.

And here's Aniol, standing in the stage like a boss. Tony Vercetti style.
And here's him again, standing in Vice City. But that's another story for another time.

Lots of fresh news!

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Hello! It has been a while since we last updated, so we bring lots of fresh news!
  
Nihilumbra goes free!

That's right. Nihilumbra, our first game, is going to be be promoted through FreeAppADay.com, which means that it will be available for download at no cost during five days, from NOW until Sunday.

The reason to do so is that tomorrow it's going to be Nihilumbra's birthday. It feels like we released yesterday, but a whole year has gone by. A whole year full of great stuff like being featured as one of Apple's Best games of 2012, reading lots of great reviews around the globe, achieving an 86 in metacritic.

Get them while they last!!! Spam your friends!!! And your family!!!

https://itunes.apple.com/com/app/nihilumbra/id500161349?mt=8


Also we noticed a mistake at the press release announcing the promotion. The date was wrong, It is free from now until Sunday. If you have recieved it, we are really sorry about the confusion this might have caused.

PC development video


Also some days ago we released a video showing the improvements of the PC and MAC versionof Nihilumbra. We added LINUX support too.

At the moment we are trying to get to Steam via Greenlight, remember to vote us using the banner. Fillior is hungry and it really wants to be on Steam!


And there is even more news!

Gamelab 2013 awards



We have been nominated in three categories at this year's Gamelab awards. Tomorrow June 28th we will be at the ceremony, we can't wait to see what happens!


Also we are giving a speech on Friday 29th 17:30 pm, the topic is Indie Games: Risks and Opportunities:


If you scroll down... a lot (yeah we are still indies!!) you will see Kevin there!



And that's all for today!


Happiness, Hamburguers and Awards!

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Some events have taken place these days in Barcelona, and we can't express how grateful we are for all the people who has been enjoying Nihilumbra during this last year.

We were awarded for the Best Game Design award at Gamelab 2013 !



After Gamelab we were at the Indie Burguer Developer, an event which consist in eating hamburguers with other fellow indie developers, it's like the greatest thing ever!



We were awarded with the "We want a sequel" award (We aren't planning a sequel for Nihilumbra at the moment... whooops!) and also the "Choosen by crowd" award. Actually the prizes were designed by Beautifun's artist Lourdes Nicolich, so we are happy to have won not one but two of them! as we were really hungry yesterday's night after three days of events.


BeautiFun Games' new project

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There's still a lot more to do with Nihilumbra. We are still fighting to get enough votes to go through the greenlight process, and we are planning to port it to some other platforms as well.

However, in the meantime we've been working in a new game, that we call by the name of Megamagic. It's radically different from the previous one, but it's going to keep all the things that made Nihilumbra a great game.

It's something bigger and better, and (guess what) it's related with magic. We can't show anything right now, except for this mysterious and apparently meaningless picture (which is, ironically, really important to explain the plot of the game):

The Lion and the Dragon

If you want to gather more info about the game, keep paying attention to our blog, or follow us on our disconcerting Facebook page, were we will spontaneously keep posting stuff.

It’s a kind of magic
There can be only one
This race that lasts a thousand years
Will soon be done

Nihilumbra walkthroughs

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Stuck in one of Nihilumbra's cruel puzzles?
Need a light to guide you through the infinite darkness of The Void?
Don't find any way to place thad damned box on top of that stupid button?

We've got the solution!

You can find walkthroughs for the whole game in our youtube channel:

http://www.youtube.com/playlist?list=PL840A4AAD6912EF3B

For all the game? -you'll say- NOPE! -we'll answer. We didn't want to publish walkthroughs for the Void mode, since we consider that its challenging difficulty is part of the appealing of this mode.

However, we can't stop BeautiFans from publishing their own videos, like Quan Nguyen, who has published walkthroughs for the entire Void mode. If you are really desperate for help and you seek for the solution on his videos remember to thank him, not us.

All the walkthroughs can be found on Quan Nguyen's profile. Here's the link (we can be evil sometimes, but not enough to talk about the videos without posting a link): http://www.youtube.com/user/reddevils235



Enjoy your escape from The Void!




Megamagic's RIP

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RIP: Rat In Progress.

- SPOILER ALERT -

Megamagic features rats.



Best. Post. Ever.
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